Sends a keystroke to a connected computer.
Keyboard.print() must be called after initiating Keyboard.begin().
WARNING: When you use the Keyboard.print() command, the Arduino takes over your keyboard! Make sure you have control before you use the command. A pushbutton to toggle the keyboard control state is effective.
Keyboard.print(character) Keyboard.print(characters) Parameters
character : a char or int to be sent to the computer as a keystroke characters : a string to be sent to the computer as a keystroke Returns
int : number of bytes sent
void setup() { // make pin 2 an input and turn on the // pullup resistor so it goes high unless // connected to ground: pinMode(2, INPUT_PULLUP); Keyboard.begin(); } void loop() { //if the button is pressed if(digitalRead(2)==LOW){ //Send the message Keyboard.print("Hello!"); } }