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en:arduino:libraries:serveravailable

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en:arduino:libraries:serveravailable [2016/12/25 22:15]
en:arduino:libraries:serveravailable [2016/12/25 22:15] (当前版本)
行 1: 行 1:
 +[[en:​arduino:​libraries:​ethernet|Ethernet]] : Server class
 +====== available() ======
  
 +
 +===== Description =====
 +
 +Gets a client that is connected to the server and has data available for reading. The connection persists when the returned client object goes out of scope; you can close it by calling client.stop().
 +
 +available() inherits from the Stream utility class.
 +===== Syntax =====
 +
 +server.available()
 +===== Parameters =====
 +
 +None
 +===== Returns =====
 +
 +a Client object; if no Client has data available for reading, this object will evaluate to false in an if-statement (see the example below)
 +===== Example =====
 +<code cpp>
 +#include <​Ethernet.h>​
 +#include <​SPI.h>​
 +
 +// the media access control (ethernet hardware) address for the shield:
 +byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };  ​
 +//the IP address for the shield:
 +byte ip[] = { 10, 0, 0, 177 };    ​
 +// the router'​s gateway address:
 +byte gateway[] = { 10, 0, 0, 1 };
 +// the subnet:
 +byte subnet[] = { 255, 255, 0, 0 };
 +
 +
 +// telnet defaults to port 23
 +EthernetServer server = EthernetServer(23);​
 +
 +void setup()
 +{
 +  // initialize the ethernet device
 +  Ethernet.begin(mac,​ ip, gateway, subnet);
 +
 +  // start listening for clients
 +  server.begin();​
 +}
 +
 +void loop()
 +{
 +  // if an incoming client connects, there will be bytes available to read:
 +  EthernetClient client = server.available();​
 +  if (client == true) {
 +    // read bytes from the incoming client and write them back
 +    // to any clients connected to the server:
 +    server.write(client.read());​
 +  }
 +}
 +</​code>​
 +
 +[[en:​arduino:​libraries|Reference Home]]
en/arduino/libraries/serveravailable.txt · 最后更改: 2016/12/25 22:15 (外部编辑)